Interplanetary Ferry

An other new project is: Interplanetary Ferry. This short animation is being made by director: Lucie van den Driessche, art-director: Iris van den Akker, technical director: Aser Perez and animator: Sigrid Mohn. The project will be a retro-futuristic guide to space travel. Synopsis: The story takes place somewhere in the future. The ferry of Amsterdam now serves as an interplanetary ferry, going back and forth from earth to other planets. The animation serves as an

De Pont animation project: Lethe

We have a couple of new projects to announce! This project is being developed by director: Jos Meijers and Art-Director: Linda Klaassen. It will be a short animation project with a beautiful style of its own: Synopsis: The ferry takes off in a gloomy, misty atmosphere. All the people on board are silhouettes, except for one boy, who is in color. He looks around and finds out that another girl is also different, like him.

Back & Forth

Valentijn Muijrers, a researcher, lecturer and programmer at HKU (Hogeschool voor de Kunsten Utrecht) is making a game about stories. In his game you start as a passenger on a strange ferry with antique furniture. But somehow the ferry forces you to fulfill certain goals, like throwing paintings. Once you fulfill the goals, you continue to play as another passenger, with new goals. These new goals may or may not conflict with the goals of

De Pont: An Amsterdam Love Story

Who hasn't locked eyes with a complete stranger when traveling to or from work?! Saku Saisa made a game about just that, finding your tue love while waiting on the ferry. In the game you are one of passengers waiting on the ferry. You play as one of the passengers on the ferry. In the beginning you get to customise your character both visually and by choosing a set number of topics of interests your

DePontCaughtinBetween_Kors-Millenaar24 Nov 2015

De Pont: Caught in Between

Martijn Kors, Daniel Karavolos en Karel Millenaar are making a fascinating project which couldn't be any more relevant! De Pont, Caught in the Middle is a strategic game where the player must establish certain rules to decide who gets to cross the water and who doesn't. And IF you somebody was able to cross the water, is he allowed to stay there, or will he be sent back after a while. Kors, Karavolos and Millenaar

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De Pont @ Control Conference and Netherlands Film Festival

De Pont project was well represented yesterday at the Netherlands Film Festival! We started off at the amazing Control Conference 2015. The first day was dedicated to Word Building for Movies and Games. A perfect fit. We talked about the progress of De Pont and showcased De Pont demos of Valentijn Muijrers, Ilona de Bruin, Saku Säisä and Martijn Kors. We will be posting their projects on here soon!     Furthermore, the program featured

De Pont at Netherlands Film Festival

Interactive Producer Corine Meijers presents De Pont tomorrow at the amazing Control Game Conference in Utrecht. Day 1 is dedicated to World Building for Movies and Games. We're presenting De Pont at the end of a presentation of Submarine Channel's upcoming motion comic Ascent from Akeron. We're presenting our projects alongside luminaries such as Justin van der Lek, who is currently working on Star Wars Episode VII, and the double Oscar nominated production designer Jan

Umibozu

Ilona de Bruin, a student at the Netherlands Film Academy, is working on a VR game edition of De Pont made for the Oculus Rift. Ilona says she took inspiration from an eerie Japanese folktale about the “Umibozu,” an ancient Japanse spirit who sinks ships. She wanted to gradually move the player away from the Amsterdam setting and take them into a strange new world where creatures from myths and legends emerge from the river,

First deadline: 15 September 2015

Finished editions of De Pont or works-in-progress submitted before or on 15 September will be considered for our De Pont presentation at the Netherlands Film Festival. The NFF is the biggest and most influential film happening in The Netherlands. The festival has been growing and expanding its horizon in recent years, covering not just film, but interactive content, games and transmedia as well. After the NFF, more (international) presentations will follow in 2015 and 2016, 

Develop Brighton

We sent 2000 flyers to the UK to be distributed among the attendees of Develop: Brighton. From 14 to 16 July, over 1800 developers get together by the English seaside to charge their creative batteries. You know, learn new things, get inspired, exchange ideas and meet new people. Hope some of the attending peeps accept our game and film