We are excited to announce that a participant of De Pont challenge has created a real VR game called Attack de Pont. The game is developed by Ria Stroes, a creative coder who participated in the De Pont Hackathon, a collaboration between Lava Lab, Creative Coding Amsterdam, SubmarineChannel & Amsterdam Creative Industries Network. “I participated in one of the workshops, which was about A-Frame - a VR library for the web. On the library homepage
The second project to be announced is the game Otherside; a First Person Platformer in which the player has to jump from one boat to another to get to the other side of the IJ. This might seem quite easy at first, but it is pretty hard to master! The developer of Otherside was inspired by games like Frogger and Mirror's Edge. Although these two games might sound like a weird combination, it turns out to be
We have a couple of new projects to announce! The first project is a platform game called The Ferry and it is created by Gijs Bannenberg. Here you see a demo of this awesome
Last Saturday's De Pont Hackathon was a big success! Six teams made up of coders, designers and artists from all walks of life worked their b*ts off all day to produce a demo made with the 3D assets of De Pont. The concepts people came up with were pretty rad, ranging from experimental VR experiences to AR hybrids (live action mixed with 3D). We closed the event with food and drinks, followed by a showcase
Come and join us in Amsterdam on Saturday April 30th, 2016 for the very first Hackathon focusing on De Pont! Throughout the day, computer programmers, game designers, animators, software developers, and creative coding enthusiasts will collaborate on creating their own version of De Pont ferry journey. Get tickets! Time: 10.30 to 23.30 Location: Lava Lab (Asterdwarsweg 5, Amsterdam) Program Hackathon (tickets sold out) 10:30 – 18:00 Places for this hackathon are limited! Buy your tickets here.
What better timing than Valentine's Day to release the demo video of Saku Saisa's game: De Pont - An Amsterdam Love Story! This is a game where the player, as a passenger of the Amsterdam ferry, must find his / her love interest on the docks in order to embark on the boat (see earlier blog post for full game description). Still in development, the game already contains important features. Before starting, the player can create
Merijn, Hylke, Roos, Joris, Arjan, Hao, Mike, and Steven, a brand new team of participants @DePont from the Saxion Hogescholen, are working on a game where you, the user, must solve a crime mystery on the Amsterdam ferry. Your role, as ferry passenger, will be to investigate, and search for the criminal. The team is still in the early stages of developping its project, but they've already put together a stop motion synopsis video (click
An other new project is: Interplanetary Ferry. This short animation is being made by director: Lucie van den Driessche, art-director: Iris van den Akker, technical director: Aser Perez and animator: Sigrid Mohn. The project will be a retro-futuristic guide to space travel. Synopsis: The story takes place somewhere in the future. The ferry of Amsterdam now serves as an interplanetary ferry, going back and forth from earth to other planets. The animation serves as an
We have a couple of new projects to announce! This project is being developed by director: Jos Meijers and Art-Director: Linda Klaassen. It will be a short animation project with a beautiful style of its own: Synopsis: The ferry takes off in a gloomy, misty atmosphere. All the people on board are silhouettes, except for one boy, who is in color. He looks around and finds out that another girl is also different, like him.
Valentijn Muijrers, a researcher, lecturer and programmer at HKU (Hogeschool voor de Kunsten Utrecht) is making a game about stories. In his game you start as a passenger on a strange ferry with antique furniture. But somehow the ferry forces you to fulfill certain goals, like throwing paintings. Once you fulfill the goals, you continue to play as another passenger, with new goals. These new goals may or may not conflict with the goals of